stellaris titan weapons. This Mod is part of my Diplo Tweaks Collection. stellaris titan weapons

 
 This Mod is part of my Diplo Tweaks Collectionstellaris titan weapons  XL and Titan are wierd, probably should be aimed at 5 or 6

9. The Rubricator grants you +20 Society research and +15% Archaeotech Weapon Damage as a passive effect and 500 Minor Artifacts as a Triumph (active) effect with a cooldown of 3600 days and an influence cost of 150. Subscribe to downloadMammalian Ship Expand. 1 Anti-Armor. 2. In multiplayer weapons that ignore shield and armor can be devastating and if given the opportunity to do so an opponent might build a fleet with nothing but those kinds of weapons, which would mean hull is the only thing that would matter in those situations. Stellaris: Ancient Relics Story Pack. Their battleships are armed with arc emitters making every fight a risk. Most warfare is settled through space combat. Eklipser • 5 mo. There are no different section types like other ships, Titans can only field six large weapons and one Titan weapon although they do have 12 Utility slots and 3 auxiliary. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. Lets talk about the orb changes and weapons. 4 Anti-Shield. Enjoy the game! Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. Members Online. It is relatively easy to get tracking high enough on those "special weapons", with Sensors / Combat Computers / Titan Aura, to the point that Evasion is irrelevant on anything larger than a Corvette. You will want to unlock an engineering technology called Titans. Prior to reaching Cruiser-level tech, design doesn't really matter much as tech level. There's zero variety outside of the support aura. Improved Space Battles – expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons – including planet destroying, star system destroying and anti-fleet super-weapons. 0 is out! The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. Finally, and this is a very out there idea, but ships in stellaris all sort of move with just one thruster, but to. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. Consult the Stellaris Wiki or the Stellaris Tech Tree for details. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. The Zenith of Fallen Empires 2. This Mod Adds Vanilla-themed Star Wars Weapons to the Stellaris Game. You could probably try to conquer a neighbour with it as well - early game evasion isn't that high. Vulnerable to kinetic weapons. Subspace Snare titan aura: −20% Energy major deficit: −25%: Hell's Heart admiral trait:. What is Stellaris mods? A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e. Advanced Strike Craft are really the only option for Hangars on your Carriers. A corvette with 3 small Archaeotech Weapons already costs 24 artifacts, how does one keep fighting if every. 1 Overview. Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. But to my surprise it seems impossible to outfit it with any truly big Guns. Stellaris Wiki Active Wikis. Update for this mod has been suspended until I finish work on The Zenith of Fallen Empires 2. My new idea is the following: Increase titan hull points by 3 times. But they are all in the mod. It's latest portion of DLC, Apocalypse, brings with it new. ago. Rumor has it that it can destroy a battleship in one hit, but I wouldn't be surprised if, like the x-large arc weapon you can put on battleships, the damage range is enormous. Now availible for Stellaris 2. (Needs a really range buff to 200) Only 20 more than a L. Juggernaut:Final Thoughts. Giga cannons do not do the job like arc emitters and cloud lighting is too short. The artillery computer Titan will move forward until it can shoot, then try to maintain the combat engagement distance by backing away if the enemy comes nearer. They are like the siege tanks in back shooting over the heads of a marine/marauder ball. (I know that the colossus is. Either way definitely have a titan in your fleet the auras are too valuable. Titans begin with a Titan/Ion Cannon only mountable weapon similar to a X type slot, but far more powerful, The Titan/Ion Cannon tech unlocks the weapon, so you get it when you unlock the ship/platform. Stellaris: Larabee’S Modified Star Wars Weapons . **. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. Colossus Project now gives -50% War Exhaustion. . So you'd want to give 3 X mounts instead of 1 Perdition Beam there. ISBS: Doomsday Weapons & Ships – Simplified Chinese. G slot weapons do increased damage based on Size class of the ship. 225. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). Artillery bow is great against shield. *. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. Not sure which can cause this my only suggestion is ACOT due to his broken shaders on 3. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. 0 * Tiny Outliner * Ui Overhaul 1080p Plus #5. 67. 8. Is also slightly strengthened as army and ship. Improved Titan Hulls: tech_titan_hull_1. Give titans four sections as mentioned above. A quick search reveals that shield hardening apparently stacks. Use the torpedo computer, and fill up free slots with missiles. A country can only build one Colossus (Fallen Empire) and a maximum of 20 Titans (Fallen Empire) with 180 fleet capacity needed for each. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class. This is a writeup on the best ship designs in Stellaris v 3. In general you want something that penetrates both armor and shields here. – Citadel gives 9 module slots and 6 building slots, 18 platform. They occupy 2 platform capacity, but are much more powerful than regular platforms. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. Stellaris: Titan Interdictor Module. 2. It can only use either Carrier- or Artillery Computer, so advancing makes it also turn back earlier. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Titans begin with a Titan/Ion Cannon only mountable weapon similar to a X type slot, but far more powerful, The Titan/Ion Cannon tech unlocks the weapon, so you get it when you unlock the ship/platform. I. Adding additional weapon types to the slot won't have any notable effect as titan slot. Read More. This mod adds dangerous new technology that utilizes nanites for new weapons, war machines, titan-ships, and world destroying (harvesting) weapons. They are beings of pure energy that need to consume biological life to reproduce. 5. I won’t try to figure out how many weapons each section should have, but the artillery section should have XL weapons and broadside should. 5. In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. Here Be Dragons - Start in a system guarded by the Sky Dragon, this dragon will protect you from harm, as long as you keep it happy. Torpedos/rockets have such weapons. There are exceptions to certain comps. Go to Stellaris r/Stellaris. Like most of Paradox's games, the space-flung 4X-meets-grand strategy affair Stellaris has benefited from a slew of post-launch support. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. I think Battleship class has that X weapons. Imagine a pure titan fleet attacking a corvette swarm. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. The auras are. All three Spinal mount weapons are very good in different ways. Normally in the game, the players will be able to see that the titans can be equipped with six large-shaped weapons and a titan weapon. My last game got him and corvette fleet had 90% evasion. ) The best end-game fleet compositions and what weapons belong on them. Once shields are popped, it just tears through things with vicious efficiency. It should be safe to run this mod without that one if you don't want to. The titan weapon trades the first shot for a 75% upgrade to fire rate, the X slot does 66% more damage to shields than the giga cannon, the drillers match the base damage of tier 3 SC and do strictly hull damage if you've built your fleet well at all, and the missile system does less unmitigated damage than tier 5 but ignores armor and puts 10x. 2. Advanced shields require Strategic Resource to make. 9) "Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Maybe we could use hull % repeatable tech, but that would pollute engineering even more. Stellaris v3. Advanced Cruiser (Sirius Class) – Improved cruiser core. I think the G slot shouldn't have a small with it, as G might be best targeted at type 4s. Well, the Titan takes 16 Naval Cap to a Battleships 8, and the 6 large slots it does get corresponds to the same 6 large slots the battleship gets, so a "fair" conversion would hold that 1 Perdition Beam = 6 Large slots equivalents and thus 6 more. Oobanooba did a short thing showing the Colossus next to Earth! asked for. If you are using Real Space – Ships in Scaling HARD, use this compatibility patch instead: For proper mod installation, this mod should be LOWER on your mod list than both NSC and Real Space – Ships in Scaling. CL is there to supplement Focused Arc Emitters. I've spent 200+ hours coding huge amounts of content into overhauling what distant. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. * Adds additonal sections for ships and stations, and an energy equivelent to Kinetic Battery, Energy Spears. Leave a Response Cancel reply. 3 Aux slots. Learn more about U. However, the sections will always be Titan ____ and these can't be changed. This mod is here to fix that. N. Corvettes are fast, while Titans have huge weapons that can obliterate ships in a single blow. 6 for fleet combat? We will look at. Until a 3rd fleet with a similar weapon showed up, and killed the titan. Large weapons are great on a Titan or Battleship for artillery shots on large targets like a starbase or another Titan/Guardian. Popular Now . This article is for the PC version of Stellaris only. The other issue is that the combat computer only monitors the distance to the ship picked. You still need a strong fleet but one fleet of Titan/Battleship with X/L weapons should handle it with only minor losses if you aren't in repeat techs yet. The Ion Cannon uses the same icon as the Titan's Perdition Beam and AFAIK that one is pretty useless later on because it does not benefit from repeatables. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Enjoy the game! Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. Stellaris v3. 2. 2 New Origins. That leaves you with lances or arc. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. This Mod is part of my Diplo Tweaks Collection. Though the Titan is capable of. Dec 12, 2022. The 3 T1 XL weapon research options had a hidden effect, of unlocking 3 different titan weapons. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). 8 ‘Gemini’ Coop Open Beta Release Notes. Sadly, yes. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. ) The best early-game fleet compositions and what weapons belong on them. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Space warfare. Even if there was a main weapon for like orbital bombardment. 9, with leaders having no upkeep while employed. Ion cannons –. This mod adds a number of XL weapons to the game, to complement my recently released mods for the Titan Lasers. Make sure the speed of the Titan design is slower than the speed of the battleships with it. 196. The risk changes if it's the Spiritualist FE. The carrier computer titan will stay further back. 6 is now available on PC. 6. Instead of adding medium mounts as you level up your starbases, each level adds +1 large and +1 missile mount, creating the progression: 1/1, 2/2, 3/3, 4/4, 6/6. This is the standalone balance portion of ISB and contains only the additional ship classes and doomsday weapons, without the gameplay changes. Missiles have excellent range and medium firepower, Disruptors bypass shield and armor but deal low damage, and Autocannons have very high damage but suck against armor. Most sounds are a combination mix of Starcraft 2,. Author: Paddy32guan. Menu. I try to avoid buffs to the fleet. 原版名称:. Technically yes you are correct battleship spam is more cost-effective but Titans do have a role to fill. e. Stellaris Dev Diary #312 - 3. The Carrier computer has two values: It details the ship holds position at 150. Having two titans in this fleet or in one engagement makes you likely to dominate. If it has combat role set at 50 range, then it will continue to move towards enemy fleet until it gets within 50 [insert distance unit here. N. Adds a new Colossus ship section that has a Titan weapon slot, two PD weapon slots, two strike craft slots, and two auxiliary slots. 3. Should be buildable through a. So for upgrading this means that from now on all ship weapons will be buffed by 1 single repeatable: namely + energy dmg. There are mods that have changed/added ship designs, which MIGHT have more slots for such weapons, but these are not in the. Never use the kinetic X class weapon, the other two are more accurate and the difference in damage is negligible. *Required to get the Collosus Project. Weapon components Utility components The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. The expansions released since the core game’s debut made the title even more exciting, adding various new mechanics. Stellaris: (-Mass Effect Shipsets NSC2-). The Unbidden have heavily shielded ships, and their weapons all suck vs shields. Also helps keep the Jug alive if it gets attacked while its alone. There is also an argument that the Titan Weapon, the Perdition Beam / Ion Cannon is pretty good, it has absurdly long range and is excellent at making whatever it. This is what will take up most of your time when building a Colossus. ( stellaris noob) i dont have dlc so idk if that contributes. Info. As you can imagine, putting a weapon that is capable of destroying an entire planet into a spaceship is some top-tier sci-fi power. Each class of ship comes with its own strengths and weaknesses. Apprehensive-Wolf-32 • 4 mo. - Small weapons are good against corvettes, and okay against destroyers. Stellaris: Titan Interdictor Module . As the artillery fleet has 20 of those spinal weapons pointed at the enemy, 17,010 hull damage will be dealth the the carriers. 0 evolved patch, still either later today/tomorrow will do a mini hotfix with changes and corrections. Corvette swarms and bb with all xl and L weapons are all you need in this game. You should never be wielding medium weaponry. I have made a specific fleet only for artilleries (destroyers, cruisers, battleships and titans) with the feature of 'artillery', yet, Titan goes. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Each ship class has two hull upgrade techs in engineering, so it isn't static. Members Online •. To get titan tech you need battleships, not citadels (they will need for building titans, but not for research). Stellaris: Event Horizon Offset Facility . However, construction of the Avatar requires the completion of another event chain (basically Stellaris TD). Basically, for optimal outcomes (fewest losses and most kills for victory), you want your slowest, longest-range ships in front at the start of a battle, and then your faster, shorter-range ships to swarm up behind them right before the enemy's smaller. paradoxplaza. Weapons at GameJunkie. Lets talk about the Titan, the ONE gigant ships which is supposed to be feared. It also introduces new ship models that look way cooler than what’s available in vanilla Stellaris. Use arc emitters and kinetic battery. Sure, every time they fire they kill a corvette. Simply the same weapons in the base game, times two. Carrier sections (Bow/Core/Stern) for titans, each has: 4x 5x hangars. There are 6 classes of military ship in Stellaris. The big tip for the Contingency is: use a WORLD CRACKER!!! It's so much easier and faster than using armies to invade the Sterilization Hubs. Make sure you use the Carrier Computer on your Titan. Popular Now . Fold Quartz Comeback : They can use last tier reactor and thruster. Each ship also contains space for five subsystems – one each for an FTL module. 5+ AND V2. txt file empire_limit = {base = 1 max = 20 naval_cap_div = 200However, Titan weapon offers enough of a buffer so that Titans rarely gets in the unbidden's weapon range. Granted this was after 3-5 repeat techs in both kinetic and energy weapons on xbox one's current version. The artillery computer Titan will move forward until it can shoot, then try to maintain the combat engagement distance by backing away if the enemy comes nearer. This Mod Adds ISBS: Doomsday Weapons & Ships – Simplified Chinese to the Stellaris Game. - Titan & colossus weapon graphics enhanced (they are more impressive now)- 4 New & replaced strike craft weapon graphics (more like auto cannons)- Removed ship trails- Increased the amount of. 2. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. The computer just sets the engagement range. The Juggernaut is the new biggest Ship in our Fleets. Every fleet needs a flagship! Stellaris Ship Design Guide 2. 3! This update adds the Avatar - a massive mobile space fortress that can destroy planets and deploy all available doomsday weapons. In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. Here's how to get one early on. it all depends on what you're going to be fighting. 2. Massed Torpedo Corvettes can do terrible things to big ships and if you. 1 Anti-Armor. g. Jump to latest Follow Reply. It says to double engagement range. Overview. The Titan is probably only being evaded half the time which shouldn't prevent it from killing 20 early-game corvettes since it still has around 8 times their fleet power. They are overwritten by Gigastructures(if not nearly all object textures disappear) but still. Expect the end of the world in "early 2018. Increase the maximum range of weapons by 100% or so. 26/11/2016 – The cost of mounting these weapons. That fleet won agaisnt an FE fleet. " Like most of Paradox's. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. I know, but i dont think the OP knows. And X-slots plus Titan beams are the only weapons capable of oneshotting ships before they can roll for disengagement, so they’re important. If you're using titans then you're using battleships so +10 tracking is a must. 3 Autocannon. If it's not enough to one-shot what it's. Enigmatic Decoders are freaking great on Battleships and Titans; you can push the tracking of Neutron Launchers, X slot weapons, and Perdition Beams to 35 on a Battleship, and 40 on a Titan, when combined with the Titan's tracking aura (or 45/50 if you went psionic, because Precognitive Interface can give a tracking bonus to all ship sizes). art_of_snark • Technocratic Dictatorship •# below values determine how large an effect special values such as shield penetration have on the military power of a weapon MILITARY_POWER_ARMOR_PENETRATION_WEIGHT = 0. There is also an argument that the Titan Weapon, the Perdition Beam / Ion Cannon is pretty good, it has absurdly long range and is excellent at making whatever it hits suffer spontaneous existence failure. However their crafts have no PD capability so torp corvs are the answer. r5: I just conquered a fallen empire's homeworld and they have a titan assembly yard. Stellaris: Titan Interdictor Module. (Low dmg vs Shields, High dmg vs Armors, Superior dmg vs Hull. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing. ) The best end-game fleet compositions and what weapons belong on them. Their weapons are quite powerful, the Titan weapon they use ignores all armor and shields and can oneshot almost anything (only a titan of your own would. Engagement range is the range at which your ships initiate combat, this is decided by the ships weapons. 4 Changes The update for the mod is almost fully complete, But is in a playable state, and for now only contains the planned set upgrades for Corvettes through Battleships (Titan sections are buggy at the moment, but. Or, you keep up with your neighbors so you are at least equivalent in power by regularly checking power levels and building corvettes if needed. Stellaris. The two Phased Disruptors will take 386 seconds to kill that, while the one Neutron Launcher will take 311 seconds to break through shields, armor, and hull. Titan Weapons Mod. Which Frigates' kinetic G weapon is 30 which will limit the number of guns an Artillery Battleship can even use on them. 3. In lategame when AI got all weapons on peak level will just smash the stuff together randomly. Inadequis. This is my second mod project for Stellaris, it aims to replace various space and UI sounds within the game with probably more epic and cinematic ones. What happened to me: I scavenged a titan from some archaeological site and try to use the titan to engage a cultist fleet from the opposite side of a star system. Artillery AI rounds this out. Titan slot weapons one shot almost all non titan class ships with overkill. Reason about that: The space battle for my opinion comes too fast into close combat now, so in my opinion L weapons make also no sense any more. The first weapon is a World Cracker. This is why the PD corvette required. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Added new society tech: Ultimate Warfare. This weapon superheats the planet’s atmosphere. The weapon disappear from the template in. The Colossus has full support for all planet killer weapons. Null void beams vs disruptors vs strike craft and missiles. Mod was originally Paragon's We Are The Imperial Navy Mod that uses ships from Reiseafa's We Are The Imperial Navy Mod. Their value comes from two things: First,. Then use battleships. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. With other bonuses, it's easy this way to push your designs to 100% shield hardening, and with enough shield health boosts from repeatables it can be very hard for late game threats to ever break. Leave a Response Cancel reply. Thecarlocarlone. C. FEs are only scary if you lose the first fight. Adding additional weapon types to the slot won't have any notable effect as titan slot weapons do soo much damage, any weapon type change is highly unlikely to change the total number of shots nedded to down a ship. The weapon takes quite some time to charge, giving enemy fleets a chance to try and destroy the Colossus to stop it from firing (though Colossi naturally can take a great deal of punishment, they are not invincible). Description. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. Hi, I have doubts about titan ship and his utility; I mean yeah is nice to have such big master piece and so on but he charges like a bloody corvette instead of stay far away as the artillery is suppossed to be. tech_repeatable_weapon_type_explosive_damage. Juggernaut Strike Craft Aura has been added as an option. They are the only thing that makes massed missiles or torpedoes even sort-of-viable outside the early game by vastly increasing the throw weight the enemy has to deal with, and their dual use in distracting strike craft is quite valuable too since dealing with massed strike craft is not a. Titans can be equipped with 1 titan weapon (Perdition Beam) and 6 large weapons. S. ) The best early-game fleet compositions and what weapons belong on them. And new variants of the laser/gauss, proton/kinetic, all X weapons, and new titan weapons. Every weapon in this mod is absolutly powerful, and have their own special graphics and effects, every. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Which also debuff your enemy for some reason. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. 19/11/2016 – Updated icons for titan lasers (credit to Zeratul Vergil). - Small weapons are good against corvettes, and okay against destroyers. CallMeFishy Nov 21 @ 4:38pm. Titan can start the battle from the other side of a system and. 3! This update adds the Avatar - a massive mobile space fortress that can destroy planets and deploy all available doomsday weapons. It can only use either Carrier- or Artillery Computer, so advancing makes it also turn back earlier. paziek Devouring Swarm • 3 yr. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. Initial Compatibility Hotfix for 2. Normally in the game, the players will be able to see that the titans can be equipped with six large-shaped weapons and a titan weapon. 25/11/2016 – Tech costs for all Titan weapons have been doubled due to balancing feedback. The Amazing Space Battles mod now has this new Perdition beam Titan weapon graphics. Not sure why Paradox hasn't gotten around to giving Titan weapons and Ion Cannons some love. R5: I'm running the game in vanilla, and I've tested multiple encounters with and without an accompanying fleet and for whatever reason the titan will not fire its main gun. Just swap the artillery core for the carrier core and leave everything else the same. 0. Released on Sep 20, 2022. Improved Space Battles just updated to v1. Stellaris: Suggestions. Also, they have the shortest range weapons out of all the crises. Or was that fixed at some point? IMO both the Perdition Beam and the Ion Cannon are clearly energy weapons and SHOULD benefit from the related repeatables. 1 Mass Driver. 本MOD原作. Comments. Carrier ai can increase that and thus can increase engagement range. The two Phased Disruptors will take 386 seconds to kill that, while the one Neutron Launcher will take 311 seconds to break through shields, armor, and hull. Subscribe to downloadTitan Weapon Loadouts. Planetary destruction – Ability to construct a special late-game planet-killer ship nicknamed "Colossus", a technological super-weapon that can, in one of its 5 configurations, shatter entire worlds. Weapon components. However, building a Titan requires the Apocalypse expansion, as well as a lengthy process that. *, 3. After testing them all I can say that they are all kind of meh exept one. ago • Edited 5 mo. 4. Carrier Titans. If you're using titans then you're using battleships so +10 tracking is a must. Well, I found out the hard way that weapons which IGNORE armor and shields are, well lets say in this way, the most powerful.